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Digital Representations of the Real World: How to Capture, Model, and Render Vis

Description: Digital Representations of the Real World by Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt Estimated delivery 3-12 business days Format Hardcover Condition Brand New Description Create Genuine Visual Realism in Computer Graphics Digital Representations of the Real World: How to Capture, Model, and Render Visual Reality explains how to portray visual worlds with a high degree of realism using the latest video acquisition technology, computer graphics methods, and computer vision algorithms. It explores the integration of new capture modalities, reconstruction approaches, and visual perception into the computer graphics pipeline.Understand the Entire Pipeline from Acquisition, Reconstruction, and Modeling to Realistic Rendering and ApplicationsThe book covers sensors for capturing 3D scenes, including regular cameras, wide-angle omnidirectional cameras, active range scanners, and plenoptic (multi-viewpoint) cameras, as well as fundamental algorithms for processing the imagery, such as stereo correspondence and 3D structure and motion recovery. It describes 3D modeling techniques, from generic object models (such as 3D meshes) to more domain-specific models (such as human shape and motion models). The book also discusses how techniques, including image- and video-based rendering, meet speed and realism requirements.Overcome Challenges in Your Own Research ExperimentsThis book is both an accessible introduction to the emerging research of real-world visual computing and a practical guide that shows you how to start implementing frequently encountered methods. Author Biography Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt Details ISBN 1482243814 ISBN-13 9781482243819 Title Digital Representations of the Real World Author Marcus A. Magnor, Oliver Grau, Olga Sorkine-Hornung, Christian Theobalt Format Hardcover Year 2015 Pages 455 Publisher Apple Academic Press Inc. GE_Item_ID:139831212; About Us Grand Eagle Retail is the ideal place for all your shopping needs! With fast shipping, low prices, friendly service and over 1,000,000 in stock items - you're bound to find what you want, at a price you'll love! Shipping & Delivery Times Shipping is FREE to any address in USA. Please view eBay estimated delivery times at the top of the listing. Deliveries are made by either USPS or Courier. We are unable to deliver faster than stated. International deliveries will take 1-6 weeks. NOTE: We are unable to offer combined shipping for multiple items purchased. This is because our items are shipped from different locations. Returns If you wish to return an item, please consult our Returns Policy as below: Please contact Customer Services and request "Return Authorisation" before you send your item back to us. Unauthorised returns will not be accepted. Returns must be postmarked within 4 business days of authorisation and must be in resellable condition. Returns are shipped at the customer's risk. We cannot take responsibility for items which are lost or damaged in transit. For purchases where a shipping charge was paid, there will be no refund of the original shipping charge. Additional Questions If you have any questions please feel free to Contact Us. Categories Baby Books Electronics Fashion Games Health & Beauty Home, Garden & Pets Movies Music Sports & Outdoors Toys

Price: 144.12 USD

Location: Fairfield, Ohio

End Time: 2024-10-24T20:05:25.000Z

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Digital Representations of the Real World: How to Capture, Model, and Render Vis

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Buyer

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

ISBN-13: 9781482243819

Book Title: Digital Representations of the Real World

Number of Pages: 455 Pages

Publication Name: Digital Representations of the Real World : How to Capture, Model, and Render Visual Reality

Language: English

Publisher: CRC Press LLC

Subject: Programming / Games, Computer Graphics, Machine Theory, Digital Media / Video & Animation, Imaging Systems

Item Height: 0.9 in

Publication Year: 2015

Type: Textbook

Item Weight: 39.5 Oz

Subject Area: Computers, Technology & Engineering

Author: Oliver Grau

Item Length: 9.6 in

Item Width: 7.8 in

Format: Hardcover

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